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VR MISSILEMANIA

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MISSILEMANIA

Seattle 2017 VR Hackathon - Most Novel VR App

 

CVRNT Interview - Game Demo

Game and Hackathon Overview

A VR hitting-defense game using HTR Vive and Vivd-motion sensor on real world object. Sensor can be used on any real world object and become part of the game. Hackathon is about 52 hours long over a weekend and Missilemania has a team of 8.

My role

One of the 2 designer design and built object models used in game. Software used: Maya, Blender, Unity. Parts built: Topography, Environment, Rocket, Spaceship, Battleship and Mothership. 

 

 

Scene Overview

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Object Design

Hackathon time was very tight and we had to make fast decision and execute in a timely manner. Most design are done without proper sketching or refinement. Team discussion however helped on setting overall style.

Battleship

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Spaceship

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rockets

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